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TheVengeance-Project-IADE-Unity2D / Assets / Ink / Editor / Tools / Ink Inspector / DefaultAssetInspector.cs
@Rackday Rackday on 29 Oct 543 bytes Major Update
  1. using UnityEngine;
  2. using UnityEditor;
  3. namespace Ink.UnityIntegration {
  4. public abstract class DefaultAssetInspector {
  5. // Reference to the actual editor we draw to
  6. public Editor editor;
  7. // Shortcut to the target object
  8. public Object target;
  9. // Shortcut to the serializedObject
  10. public SerializedObject serializedObject;
  11. public abstract bool IsValid(string assetPath);
  12. public virtual void OnEnable () {}
  13. public virtual void OnDisable () {}
  14. public virtual void OnHeaderGUI () {}
  15. public virtual void OnInspectorGUI() {}
  16. }
  17. }