- using UnityEngine;
- using UnityEditor;
- namespace Ink.UnityIntegration {
- public abstract class DefaultAssetInspector {
- // Reference to the actual editor we draw to
- public Editor editor;
- // Shortcut to the target object
- public Object target;
- // Shortcut to the serializedObject
- public SerializedObject serializedObject;
- public abstract bool IsValid(string assetPath);
- public virtual void OnEnable () {}
- public virtual void OnDisable () {}
- public virtual void OnHeaderGUI () {}
- public virtual void OnInspectorGUI() {}
- }
- }