- using Ink.Runtime;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(fileName = "New StoryData", menuName = "Story/StoryData")]
- public class StoryData : ScriptableObject
- {
- [SerializeField] private TextAsset dialogueJson;
- public Story GetStory() => new Story(dialogueJson.text);
- }