- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace MyCollections.Stats
- {
- [CreateAssetMenu(menuName = "BaseStats/new Stats")]
- public class BaseStats : ScriptableObject
- {
- public int attack = 10;
- public int defense = 5;
- public int health = 100;
- public float mana = 100f;
- }
- }