- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace MyCollections.SceneManagement
- {
- public class LoadingProgress : IProgress<float>
- {
- public event Action<float> OnProgress;
- const float ratio = 1f;
- public void Report(float value) => OnProgress?.Invoke(value / ratio);
- }
- }