using System.Collections; using System.Collections.Generic; using UnityEngine; using MyCollections.AI.FinitStateMachine; [CreateAssetMenu(menuName = "Finite State Machine/Condition/IsNotOnDestination")] public class IsNotOnDestination : Condition { public override bool CheckCondition(FSM fsm) { Agent agent = fsm.Controller.Agent; return agent.remainingDistance > 0.2f; } }