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TheVengeance-Project-IADE-Unity2D / Assets / Scripts / NPC / Orc / Conditions / IsTargetClose.cs
@Rackday Rackday on 3 Sep 456 bytes Minor Update
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using MyCollections.AI.FinitStateMachine;
  5. [CreateAssetMenu(menuName = "Finite State Machine/Condition/IsTargetClose")]
  6. public class IsTargetClose : Condition
  7. {
  8. [SerializeField] private float distance;
  9. public override bool CheckCondition(FSM fsm) => (fsm.Controller.transform.position - fsm.Controller.AgentFOV.GetTarget().transform.position).magnitude <= distance;
  10. }