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TheVengeance-Project-IADE-Unity2D / Assets / Scripts / NPC / Orc / Conditions / IsTargetNotClose.cs
@Rackday Rackday on 3 Sep 582 bytes Minor Update
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MyCollections.AI.FinitStateMachine;

[CreateAssetMenu(menuName = "Finite State Machine/Condition/IsTargetNotClose")]
public class IsTargetNotClose : Condition
{
    [SerializeField] private float distance;

    public override bool CheckCondition(FSM fsm)
    {
        Debug.Log($"IS TARGET NOT CLOSE: { fsm.Controller.Agent.remainingDistance > distance}");
        return (fsm.Controller.transform.position - fsm.Controller.AgentFOV.GetTarget().transform.position).magnitude > distance;
    }
}