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TheVengeance-Project-IADE-Unity2D / Assets / Scripts / NPC / Orc / States / IdleState.cs
@Rackday Rackday on 3 Sep 364 bytes Minor Update
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MyCollections.AI.FinitStateMachine;

[CreateAssetMenu(menuName = "Finite State Machine/CustomState/Idle")]
public class IdleState : State
{
    public float timer;
    public bool generated = false;

    public override void StartState()
    {
        base.StartState();
    }
}