Newer
Older
TheVengeance-Project-IADE-Unity2D / Assets / Prefab / Items / Coin.prefab
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &6579272390650964794
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 6579272390650964795}
  12. - component: {fileID: 6579272390650964799}
  13. - component: {fileID: 6579272390650964798}
  14. - component: {fileID: 6579272390650964797}
  15. - component: {fileID: 6579272390650964796}
  16. - component: {fileID: 7474154806674872820}
  17. m_Layer: 0
  18. m_Name: Coin
  19. m_TagString: Untagged
  20. m_Icon: {fileID: 0}
  21. m_NavMeshLayer: 0
  22. m_StaticEditorFlags: 0
  23. m_IsActive: 1
  24. --- !u!4 &6579272390650964795
  25. Transform:
  26. m_ObjectHideFlags: 0
  27. m_CorrespondingSourceObject: {fileID: 0}
  28. m_PrefabInstance: {fileID: 0}
  29. m_PrefabAsset: {fileID: 0}
  30. m_GameObject: {fileID: 6579272390650964794}
  31. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  32. m_LocalPosition: {x: 0, y: 0, z: 0}
  33. m_LocalScale: {x: 1, y: 1, z: 1}
  34. m_Children: []
  35. m_Father: {fileID: 0}
  36. m_RootOrder: 0
  37. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  38. --- !u!212 &6579272390650964799
  39. SpriteRenderer:
  40. m_ObjectHideFlags: 0
  41. m_CorrespondingSourceObject: {fileID: 0}
  42. m_PrefabInstance: {fileID: 0}
  43. m_PrefabAsset: {fileID: 0}
  44. m_GameObject: {fileID: 6579272390650964794}
  45. m_Enabled: 1
  46. m_CastShadows: 0
  47. m_ReceiveShadows: 0
  48. m_DynamicOccludee: 1
  49. m_StaticShadowCaster: 0
  50. m_MotionVectors: 1
  51. m_LightProbeUsage: 1
  52. m_ReflectionProbeUsage: 1
  53. m_RayTracingMode: 0
  54. m_RayTraceProcedural: 0
  55. m_RenderingLayerMask: 1
  56. m_RendererPriority: 0
  57. m_Materials:
  58. - {fileID: 2100000, guid: 30a1515902cd1d4498622ecc97f2d6b5, type: 2}
  59. m_StaticBatchInfo:
  60. firstSubMesh: 0
  61. subMeshCount: 0
  62. m_StaticBatchRoot: {fileID: 0}
  63. m_ProbeAnchor: {fileID: 0}
  64. m_LightProbeVolumeOverride: {fileID: 0}
  65. m_ScaleInLightmap: 1
  66. m_ReceiveGI: 1
  67. m_PreserveUVs: 0
  68. m_IgnoreNormalsForChartDetection: 0
  69. m_ImportantGI: 0
  70. m_StitchLightmapSeams: 1
  71. m_SelectedEditorRenderState: 0
  72. m_MinimumChartSize: 4
  73. m_AutoUVMaxDistance: 0.5
  74. m_AutoUVMaxAngle: 89
  75. m_LightmapParameters: {fileID: 0}
  76. m_SortingLayerID: 0
  77. m_SortingLayer: 0
  78. m_SortingOrder: 3
  79. m_Sprite: {fileID: 3549215498286357858, guid: a2c4f1f379361a442a51ed1facff12db, type: 3}
  80. m_Color: {r: 1, g: 1, b: 1, a: 1}
  81. m_FlipX: 0
  82. m_FlipY: 0
  83. m_DrawMode: 0
  84. m_Size: {x: 0.5, y: 0.5}
  85. m_AdaptiveModeThreshold: 0.5
  86. m_SpriteTileMode: 0
  87. m_WasSpriteAssigned: 1
  88. m_MaskInteraction: 0
  89. m_SpriteSortPoint: 0
  90. --- !u!50 &6579272390650964798
  91. Rigidbody2D:
  92. serializedVersion: 4
  93. m_ObjectHideFlags: 0
  94. m_CorrespondingSourceObject: {fileID: 0}
  95. m_PrefabInstance: {fileID: 0}
  96. m_PrefabAsset: {fileID: 0}
  97. m_GameObject: {fileID: 6579272390650964794}
  98. m_BodyType: 0
  99. m_Simulated: 1
  100. m_UseFullKinematicContacts: 0
  101. m_UseAutoMass: 0
  102. m_Mass: 1
  103. m_LinearDrag: 0
  104. m_AngularDrag: 0.05
  105. m_GravityScale: 1
  106. m_Material: {fileID: 0}
  107. m_Interpolate: 0
  108. m_SleepingMode: 1
  109. m_CollisionDetection: 0
  110. m_Constraints: 0
  111. --- !u!61 &6579272390650964797
  112. BoxCollider2D:
  113. m_ObjectHideFlags: 0
  114. m_CorrespondingSourceObject: {fileID: 0}
  115. m_PrefabInstance: {fileID: 0}
  116. m_PrefabAsset: {fileID: 0}
  117. m_GameObject: {fileID: 6579272390650964794}
  118. m_Enabled: 1
  119. m_Density: 1
  120. m_Material: {fileID: 0}
  121. m_IsTrigger: 1
  122. m_UsedByEffector: 0
  123. m_UsedByComposite: 0
  124. m_Offset: {x: 0, y: 0}
  125. m_SpriteTilingProperty:
  126. border: {x: 0, y: 0, z: 0, w: 0}
  127. pivot: {x: 0.5, y: 0.5}
  128. oldSize: {x: 0.5, y: 0.5}
  129. newSize: {x: 0.5, y: 0.5}
  130. adaptiveTilingThreshold: 0.5
  131. drawMode: 0
  132. adaptiveTiling: 0
  133. m_AutoTiling: 0
  134. serializedVersion: 2
  135. m_Size: {x: 0.5, y: 0.5}
  136. m_EdgeRadius: 0
  137. --- !u!114 &6579272390650964796
  138. MonoBehaviour:
  139. m_ObjectHideFlags: 0
  140. m_CorrespondingSourceObject: {fileID: 0}
  141. m_PrefabInstance: {fileID: 0}
  142. m_PrefabAsset: {fileID: 0}
  143. m_GameObject: {fileID: 6579272390650964794}
  144. m_Enabled: 1
  145. m_EditorHideFlags: 0
  146. m_Script: {fileID: 11500000, guid: 974a791457daea74a99b5053b1f42595, type: 3}
  147. m_Name:
  148. m_EditorClassIdentifier:
  149. pickGoldPrefab: {fileID: 4762092386307155221, guid: a6e8b1ea7cb86984ca92da19ac8ddcaa, type: 3}
  150. value: 25
  151. arcHeight: 1.5
  152. duration: 0.5
  153. --- !u!95 &7474154806674872820
  154. Animator:
  155. serializedVersion: 3
  156. m_ObjectHideFlags: 0
  157. m_CorrespondingSourceObject: {fileID: 0}
  158. m_PrefabInstance: {fileID: 0}
  159. m_PrefabAsset: {fileID: 0}
  160. m_GameObject: {fileID: 6579272390650964794}
  161. m_Enabled: 1
  162. m_Avatar: {fileID: 0}
  163. m_Controller: {fileID: 9100000, guid: 7d4bad60423a21c4cbf1e224f8fea5d4, type: 2}
  164. m_CullingMode: 0
  165. m_UpdateMode: 0
  166. m_ApplyRootMotion: 0
  167. m_LinearVelocityBlending: 0
  168. m_WarningMessage:
  169. m_HasTransformHierarchy: 1
  170. m_AllowConstantClipSamplingOptimization: 1
  171. m_KeepAnimatorControllerStateOnDisable: 0