- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public abstract class UIinfo : ScriptableObject
- {
- public virtual void OnDisplay<T>(T data)
- {
- }
- public virtual void OnDisplay<T1, T2>(T1 data1, T2 data2)
- {
- }
- public virtual void OnDisplay<T1, T2, T3>(T1 data1, T2 data2, T3 data3)
- {
- }
- }