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TheVengeance-Project-IADE-Unity2D / Assets / Ink / InkLibs / InkCompiler / ParsedHierarchy / Wrap.cs
@Rackday Rackday on 29 Oct 649 bytes Major Update

namespace Ink.Parsed
{
    public class Wrap<T> : Parsed.Object where T : Runtime.Object
    {
        public Wrap (T objToWrap)
        {
            _objToWrap = objToWrap;
        }

        public override Runtime.Object GenerateRuntimeObject ()
        {
            return _objToWrap;
        }

        T _objToWrap;
    }

    // Shorthand for writing Parsed.Wrap<Runtime.Glue> and Parsed.Wrap<Runtime.Tag>
    public class Glue : Wrap<Runtime.Glue> {
        public Glue (Runtime.Glue glue) : base(glue) {}
    }
    public class LegacyTag : Wrap<Runtime.Tag> {
        public LegacyTag (Runtime.Tag tag) : base (tag) { }
    }
    
}