- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class ButtonManager : MonoBehaviour
- {
- public Sprite spriteEnter, spriteExit;
- public GameObject playButton, optionsButton, exitButton, backButton;
-
- public void SpriteOnEnterPlay()
- {
- playButton.GetComponent<Image>().sprite = spriteEnter;
- }
- public void SpriteOnEnterOptions()
- {
- optionsButton.GetComponent<Image>().sprite = spriteEnter;
- }
- public void SpriteOnEnterExit()
- {
- exitButton.GetComponent<Image>().sprite = spriteEnter;
- }
- public void SpriteOnEnterBack()
- {
- backButton.GetComponent<Image>().sprite = spriteEnter;
- }
-
- public void SpriteOnExitPlay()
- {
- playButton.GetComponent<Image>().sprite = spriteExit;
- }
- public void SpriteOnExitOptions()
- {
- optionsButton.GetComponent<Image>().sprite = spriteExit;
- }
- public void SpriteOnExitExit()
- {
- exitButton.GetComponent<Image>().sprite = spriteExit;
- }
- public void SpriteOnExitBack()
- {
- backButton.GetComponent<Image>().sprite = spriteExit;
- }
- }