Minor Update
NEW: -Added a FOV to the enemy NPC (orc) FUTURE CHANGES: -Add Behaviour to the NPC's; -Rework the reward system; -Map Rework; |
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Assets/Scenes/Prototype.unity |
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Assets/Scripts/NPC/FOV.cs 0 → 100644 |
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Assets/Scripts/NPC/FOV.cs.meta 0 → 100644 |
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Assets/Scripts/NPC/NPCConroller.cs |
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Assets/Scripts/NPC/Orc/Actions/ChaseTartet.cs |
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Assets/Scripts/NPC/Orc/Conditions/CanSeeTarget.asset 0 → 100644 |
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Assets/Scripts/NPC/Orc/Conditions/CanSeeTarget.asset.meta 0 → 100644 |
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Assets/Scripts/NPC/Orc/Conditions/CanSeeTarget.cs 0 → 100644 |
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Assets/Scripts/NPC/Orc/Conditions/CanSeeTarget.cs.meta 0 → 100644 |
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Assets/Scripts/NPC/Orc/Conditions/TargetDistance.cs 0 → 100644 |
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Assets/Scripts/NPC/Orc/Conditions/TargetDistance.cs.meta 0 → 100644 |
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Assets/Scripts/NPC/Orc/OrcFSM.asset |
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Assets/Scripts/NPC/Orc/States/Idle.asset |
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Assets/Scripts/NPC/Orc/Transitions/ChaseToMeleeCombat.asset 0 → 100644 |
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Assets/Scripts/NPC/Orc/Transitions/ChaseToMeleeCombat.asset.meta 0 → 100644 |
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Assets/Scripts/NPC/Orc/Transitions/IdleToChase.asset 0 → 100644 |
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Assets/Scripts/NPC/Orc/Transitions/IdleToChase.asset.meta 0 → 100644 |
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Assets/Scripts/NPC/Pathfinding/Agent.cs |
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ProjectSettings/TagManager.asset |
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