using System.Collections; using System.Collections.Generic; using UnityEngine; using MyCollections.AI.FinitStateMachine; [CreateAssetMenu(menuName = "Finite State Machine/Condition/TargetDistance")] public class TargetDistance : Condition { [SerializeField] private float distance; [SerializeField] private bool targetClose; public override bool CheckCondition(FSM fsm) { if (targetClose) { //if(fsm.Controller.Agent.destination == fsm.agent.) } return false; } }