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TheVengeance-Project-IADE-Unity2D / Assets / Scripts / NPC / Orc / Conditions / TargetDistance.cs
@Rackday Rackday on 27 Aug 531 bytes Minor Update
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MyCollections.AI.FinitStateMachine;

[CreateAssetMenu(menuName = "Finite State Machine/Condition/TargetDistance")]
public class TargetDistance : Condition
{
    [SerializeField] private float distance;
    [SerializeField] private bool targetClose;

    public override bool CheckCondition(FSM fsm)
    {
        if (targetClose)
        {
            //if(fsm.Controller.Agent.destination == fsm.agent.)
        }

        return false;
    }
}