- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(menuName = "Finite State Machine/Action/Investigate Entry Action")]
- public class EntryActionInvestigate : Action
- {
-
- public override void Act(FiniteStateMachine fsm)
- {
- Debug.Log("Player At: " + fsm.target.transform.position);
- fsm.GetAgent().SetDestination(fsm.target.transform.position);
- }
- }