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HardPoint-Project-Abertay-University-Unity3D / Assets / Scripts / Interfaces / IEffectsHandler.cs
@Rackday Rackday on 18 Aug 2024 273 bytes Project Added
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public interface IEffectsHandler
  5. {
  6. void ApplyEffect(EffectBase effect, GameObject source);
  7. void RemoveEffect(EffectBase effect, GameObject source);
  8. void RemoveEffect(int index);
  9. }