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HardPoint-Project-Abertay-University-Unity3D / Assets / Scripts / Interfaces / IEffectsHandler.cs
@Rackday Rackday on 18 Aug 273 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public interface IEffectsHandler
{
    void ApplyEffect(EffectBase effect, GameObject source);
    void RemoveEffect(EffectBase effect, GameObject source);
    void RemoveEffect(int index);

}