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HardPoint-Project-Abertay-University-Unity3D / Assets / IgnoreCollidersAction.cs
@Rackday Rackday on 18 Aug 249 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "AI/Action/IgnoreCollisions")]


public class IgnoreCollidersAction : Action
{
    [SerializeField] int x;
    [SerializeField] int y;
    
}