using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using UnityEngine.SceneManagement; public class LoginAndRegister : MonoBehaviour { public InputField username, password; public Button submitButton, registerButton; private ServerConnection ServerConnection; public Text messageWarning; private float timer = 0f; private float timerCoolDown = 1f; // Start is called before the first frame update void Start() { ServerConnection = new ServerConnection(); registerButton.onClick.AddListener(RegisterPlayer); submitButton.onClick.AddListener(Login); } // Update is called once per frame void Update() { } void RegisterPlayer() { ServerConnection.RegisterPlayerInfo info = new ServerConnection.RegisterPlayerInfo(username.text, password.text); string json = JsonUtility.ToJson(info); Debug.Log(json); StartCoroutine(ServerConnection.PostRequest(ServerConnection.BaseAPI + "/player/new", json, PlayerRegInfo)); } void Login() { ServerConnection.RegisterPlayerInfo info = new ServerConnection.RegisterPlayerInfo(username.text, password.text); string json = JsonUtility.ToJson(info); StartCoroutine(ServerConnection.PostRequest(ServerConnection.BaseAPI + "/player/login", json, PlayerGetData)); Debug.Log(json); } public void PlayerGetData(string json) { LoginInfo info = JsonUtility.FromJson<LoginInfo>(json); PlayerData.loginInfo = info; if (info != null) { SceneManager.LoadScene(1); } } void PlayerRegInfo(string json) { timer = timerCoolDown; messageWarning.text = "Register Successful"; //Debug.Log(json); } private void FixedUpdate() { if (messageWarning.text != string.Empty) { timer -= Time.deltaTime; } if (timer <= 0) { messageWarning.text = string.Empty; } } } public class LoginInfo { public string username; public int id; public int score; }