- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.Events;
- using UnityEngine.SceneManagement;
- public class LoginAndRegister : MonoBehaviour
- {
- public InputField username, password;
- public Button submitButton, registerButton;
- private ServerConnection ServerConnection;
- public Text messageWarning;
- private float timer = 0f;
- private float timerCoolDown = 1f;
-
- void Start()
- {
- ServerConnection = new ServerConnection();
- registerButton.onClick.AddListener(RegisterPlayer);
- submitButton.onClick.AddListener(Login);
- }
-
- void Update()
- {
- }
- void RegisterPlayer()
- {
- ServerConnection.RegisterPlayerInfo info = new ServerConnection.RegisterPlayerInfo(username.text, password.text);
- string json = JsonUtility.ToJson(info);
- Debug.Log(json);
- StartCoroutine(ServerConnection.PostRequest(ServerConnection.BaseAPI + "/player/new", json, PlayerRegInfo));
- }
- void Login()
- {
- ServerConnection.RegisterPlayerInfo info = new ServerConnection.RegisterPlayerInfo(username.text, password.text);
- string json = JsonUtility.ToJson(info);
- StartCoroutine(ServerConnection.PostRequest(ServerConnection.BaseAPI + "/player/login", json, PlayerGetData));
- Debug.Log(json);
- }
- public void PlayerGetData(string json)
- {
- LoginInfo info = JsonUtility.FromJson<LoginInfo>(json);
- PlayerData.loginInfo = info;
- if (info != null)
- {
- SceneManager.LoadScene(1);
- }
- }
- void PlayerRegInfo(string json)
- {
- timer = timerCoolDown;
- messageWarning.text = "Register Successful";
-
- }
- private void FixedUpdate()
- {
- if (messageWarning.text != string.Empty)
- {
- timer -= Time.deltaTime;
- }
- if (timer <= 0)
- {
- messageWarning.text = string.Empty;
- }
- }
- }
- public class LoginInfo
- {
- public string username;
- public int id;
- public int score;
- }