- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Globalization;
- using UnityEngine;
- public class PlaySoundAnimation : MonoBehaviour
- {
- [SerializeField] private Sound[] sfx;
- public void PlaySound(string name)
- {
- Sound s = SearchSound(name);
- if (s != null)
- {
- AudioManager.Instance.Play(s.source, s.clip);
- }
- else
- {
- Debug.LogError($"Sound Not Found with the name: {name}");
- }
-
- }
- private Sound SearchSound(string name) => Array.Find(sfx, sound => sound.name == name);
- }