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TheVengeance-Project-IADE-Unity2D / Assets / Ink / InkLibs / InkCompiler / ParsedHierarchy / Stitch.cs
@Rackday Rackday on 29 Oct 365 bytes Major Update
using System.Collections.Generic;

namespace Ink.Parsed
{
	public class Stitch : FlowBase
	{
        public override FlowLevel flowLevel { get { return FlowLevel.Stitch; } }

        public Stitch (Identifier name, List<Parsed.Object> topLevelObjects, List<Argument> arguments, bool isFunction) : base(name, topLevelObjects, arguments, isFunction)
		{
		}
	}
}