using System.ComponentModel; namespace Ink.Runtime { // The value to be assigned is popped off the evaluation stack, so no need to keep it here public class VariableAssignment : Runtime.Object { public string variableName { get; protected set; } public bool isNewDeclaration { get; protected set; } public bool isGlobal { get; set; } public VariableAssignment (string variableName, bool isNewDeclaration) { this.variableName = variableName; this.isNewDeclaration = isNewDeclaration; } // Require default constructor for serialisation public VariableAssignment() : this(null, false) {} public override string ToString () { return "VarAssign to " + variableName; } } }