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TheVengeance-Project-IADE-Unity2D / Assets / SceneLoadTrigger.cs
using Eflatun.SceneReference;
using MyCollections.SceneManagement;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SceneLoadTrigger : MonoBehaviour
{
    [SerializeField] private SceneReference sceneToLoad;
    [SerializeField] private SceneReference sceneToUnload;
    [SerializeField] private SceneAction sceneAction;
    private SceneLoader sceneLoader;

    private void Awake()
    {
        
    }

    // Start is called before the first frame update
    void Start()
    {
        sceneLoader = SceneLoader.Instance;
    }

    private void Update()
    {
        
    }

    public void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.tag == "Player")
        {
            switch (sceneAction)
            {
                case SceneAction.LoadScene:
                    sceneLoader.LoadSceneTrigger(sceneToLoad);
                    break;

                case SceneAction.UnloadScene:
                    sceneLoader.UnloadSceneTrigger(sceneToUnload, sceneToLoad);
                    break;
            }
        }
    }

    public void OnEnable()
    {
        
    }

    public void OnDisable()
    {
        
    }
}