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TheVengeance-Project-IADE-Unity2D / Assets / Scripts / Items / Potion.cs
@Rackday Rackday on 29 Oct 489 bytes Major Update
using MyCollections.DesignPatterns.Visitor;
using MyCollections.Stats;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

public abstract class Potion : Item, IVisitor
{
    protected abstract void ApplyPotionEffect(PlayerController controller);
    public void Visit<T>(T visitable) where T : Component, IVisitable
    {
        if (visitable is PlayerController controller)
        {
            ApplyPotionEffect(controller);
        }
    }
}