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TheVengeance-Project-IADE-Unity2D / Assets / Scripts / Managers / SceneMusicManager.cs
@Rackday Rackday on 29 Oct 512 bytes Major Update
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class SceneMusicManager : MonoBehaviour
{
    [SerializeField] private Sound[] sounds;
    private AudioManager audioManager;

    private void Start()
    {
        audioManager = AudioManager.Instance;
        audioManager.LoadSounds(sounds);
    }

    private void OnEnable()
    {
        
    }

    private void OnDestroy()
    {
        audioManager.UnloadSounds(sounds);
    }


}