using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneMusicManager : MonoBehaviour { [SerializeField] private Sound[] sounds; private AudioManager audioManager; private void Start() { audioManager = AudioManager.Instance; audioManager.LoadSounds(sounds); } private void OnEnable() { } private void OnDestroy() { audioManager.UnloadSounds(sounds); } }