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TheVengeance-Project-IADE-Unity2D / Assets / Scripts / NPC / FSM / Action.cs
@Rackday Rackday on 29 Oct 463 bytes Major Update
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace MyCollections.AI.FinitStateMachine
{
    [CreateAssetMenu(menuName = "Finite State Machine/Action")]
    public class Action : ScriptableObject
    {
        //Runs Action on the normal Update
        public virtual void Run(FSM fsm)
        {

        }

        //Runs Action on the fixed update
        public virtual void FixedRun(FSM fsm)
        {

        }
    }
}