using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MyCollections.AI.FinitStateMachine { [CreateAssetMenu(menuName = "Finite State Machine/Action")] public class Action : ScriptableObject { //Runs Action on the normal Update public virtual void Run(FSM fsm) { } //Runs Action on the fixed update public virtual void FixedRun(FSM fsm) { } } }