using UnityEngine; using System.Collections; using MyCollections.AI.FinitStateMachine; [CreateAssetMenu(menuName = "Finite State Machine/Action/MeleeAttackAction")] public class MeleeAttackAction : Action { public override void Run(FSM fsm) { base.Run(fsm); //Triggers the attack animation fsm.Controller.Animator.SetTrigger("Attack"); } }