- using UnityEngine;
- using System.Collections;
- using MyCollections.AI.FinitStateMachine;
- [CreateAssetMenu(menuName = "Finite State Machine/Action/MeleeAttackAction")]
- public class MeleeAttackAction : Action
- {
- public override void Run(FSM fsm)
- {
- base.Run(fsm);
- //Triggers the attack animation
- fsm.Controller.Animator.SetTrigger("Attack");
- }
- }