- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace MyCollections.AI.FinitStateMachine
- {
- [CreateAssetMenu(menuName = "Finite State Machine/Action")]
- public class Action : ScriptableObject
- {
- //Runs Action on the normal Update
- public virtual void Run(FSM fsm)
- {
- }
- //Runs Action on the fixed update
- public virtual void FixedRun(FSM fsm)
- {
- }
- }
- }