- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- public class SceneMusicManager : MonoBehaviour
- {
- [SerializeField] private Sound[] sounds;
- private AudioManager audioManager;
- private void Start()
- {
- audioManager = AudioManager.Instance;
- audioManager.LoadSounds(sounds);
- }
- private void OnEnable()
- {
-
- }
- private void OnDestroy()
- {
- audioManager.UnloadSounds(sounds);
- }
- }