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TheVengeance-Project-IADE-Unity2D / Assets / Scripts / Managers / SceneMusicManager.cs
@Rackday Rackday on 29 Oct 512 bytes Major Update
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. public class SceneMusicManager : MonoBehaviour
  6. {
  7. [SerializeField] private Sound[] sounds;
  8. private AudioManager audioManager;
  9. private void Start()
  10. {
  11. audioManager = AudioManager.Instance;
  12. audioManager.LoadSounds(sounds);
  13. }
  14. private void OnEnable()
  15. {
  16. }
  17. private void OnDestroy()
  18. {
  19. audioManager.UnloadSounds(sounds);
  20. }
  21. }