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TheVengeance-Project-IADE-Unity2D / Assets / Ink / InkLibs / InkCompiler / ParsedHierarchy / Stitch.cs
@Rackday Rackday on 29 Oct 365 bytes Major Update
  1. using System.Collections.Generic;
  2. namespace Ink.Parsed
  3. {
  4. public class Stitch : FlowBase
  5. {
  6. public override FlowLevel flowLevel { get { return FlowLevel.Stitch; } }
  7. public Stitch (Identifier name, List<Parsed.Object> topLevelObjects, List<Argument> arguments, bool isFunction) : base(name, topLevelObjects, arguments, isFunction)
  8. {
  9. }
  10. }
  11. }