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TheVengeance-Project-IADE-Unity2D / Assets / Ink / InkLibs / InkRuntime / ListDefinitionsOrigin.cs
using System.Collections.Generic;

namespace Ink.Runtime
{
    public class ListDefinitionsOrigin
    {
        public List<Runtime.ListDefinition> lists {
            get {
                var listOfLists = new List<Runtime.ListDefinition> ();
                foreach (var namedList in _lists) {
                    listOfLists.Add (namedList.Value);
                }
                return listOfLists;
            }
        }

        public ListDefinitionsOrigin (List<Runtime.ListDefinition> lists)
        {
            _lists = new Dictionary<string, ListDefinition> ();
			_allUnambiguousListValueCache = new Dictionary<string, ListValue>();

            foreach (var list in lists) {
                _lists [list.name] = list;

				foreach(var itemWithValue in list.items) {
					var item = itemWithValue.Key;
					var val = itemWithValue.Value;
					var listValue = new ListValue(item, val);

					// May be ambiguous, but compiler should've caught that,
					// so we may be doing some replacement here, but that's okay.
					_allUnambiguousListValueCache[item.itemName] = listValue;
					_allUnambiguousListValueCache[item.fullName] = listValue;
				}
            }
        }

        public bool TryListGetDefinition (string name, out ListDefinition def)
        {
            return _lists.TryGetValue (name, out def);
        }

        public ListValue FindSingleItemListWithName (string name)
        {
			ListValue val = null;
			_allUnambiguousListValueCache.TryGetValue(name, out val);
			return val;
        }

        Dictionary<string, Runtime.ListDefinition> _lists;
		Dictionary<string, ListValue> _allUnambiguousListValueCache;
    }
}