2024-08-14 |
Major Update
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NEW:
-Added a new sensor(Awareness);
With this new sensor the NPC is now able to find new spots while in
action;
CHANGES:
-Added 2 conditions:
CheckTargetState condition: While in combat the npc knows the state of
the target, for example if the target is reloading, shooting, aiming or out
of bullets.
TryToFindCoverLocation: This condition will provide if the NPC is in
combat, the NPC will try to Find cover spots using the Awareness Sensor.
- Added two child GameObjects to the NPC Prefab one for each sensor in
order to organize better the script structure;
FUTURE CHANGES:
-Implement the transition action to Cover State;
-Add Actions to cover state;
-Add Animations to cover state;
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2024-08-01 |
Enemy
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Now the enemy the detects the player and triggers the pistol animation;
The pistol animation contains also the locomotion;
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2024-07-28 |
Added Enemy NPC armed Animations
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-Added Pistol Locomotion animation to the Enemy AI NPC;
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2024-07-25 |
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Enemy FOV
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Added a simple Field Of View to the scene enemy;
Also improved the enemy patrol behaviour;
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2024-07-22 |
HealthSystem
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-Added HealthSystem interface script;
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2024-07-20 |
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Test
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Added a file to test
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2024-07-19 |
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