2024-08-18 |
Minor Changes
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NEW:
-The NPC agent can now take cover to a cover spot;
-The Cover Animation (Stand to Cover) was added;
FUTURE CHANGES:
-Fix the cover action: sometimes the Agent NPC tries to go for the target
instead for the cover spot;
-Fix the FSM on the Agent NPC: sometimes doesn't trigger the Combat state;
-Add Locomotion Animations when the NPC is in Cover;
-Testing multiple situations to find potential bugs and flaws in code;
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2024-08-16 |
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Minor Update
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NEW:
-Added a Cover Action script (needs to be tested);
-For testing purposes it was added to a target multiple states such as
Aiming, out of bullets, etc. This state will provide information to the NPC
to make the decision of getting covered;
-The condition script to the NPC change to Cover State was changed, now
the NPC will try to find cover if detects a cover location with the
Awareness sensor and also if the cover location provides cover based on
the target position (needs to be tested);
FUTURE CHANGES:
-Test the NPC cover state;
-Add actions while the NPC is in cover state;
-Add animations to NPC cover state;
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2024-08-14 |
Major Update
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NEW:
-Added a new sensor(Awareness);
With this new sensor the NPC is now able to find new spots while in
action;
CHANGES:
-Added 2 conditions:
CheckTargetState condition: While in combat the npc knows the state of
the target, for example if the target is reloading, shooting, aiming or out
of bullets.
TryToFindCoverLocation: This condition will provide if the NPC is in
combat, the NPC will try to Find cover spots using the Awareness Sensor.
- Added two child GameObjects to the NPC Prefab one for each sensor in
order to organize better the script structure;
FUTURE CHANGES:
-Implement the transition action to Cover State;
-Add Actions to cover state;
-Add Animations to cover state;
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2024-08-01 |
Enemy
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Now the enemy the detects the player and triggers the pistol animation;
The pistol animation contains also the locomotion;
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2024-07-28 |
Added Enemy NPC armed Animations
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-Added Pistol Locomotion animation to the Enemy AI NPC;
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2024-07-19 |
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