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TheVengeance-Project-IADE-Unity2D / Assets / Scripts / NPC / Orc / Actions / SetIdleTime.cs
@Rackday Rackday on 29 Oct 303 bytes Major Update
using MyCollections.AI.FinitStateMachine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "Finite State Machine/Action/SetIdleTime")]
public class SetIdleTime : Action
{
    public override void Run(FSM fsm) => fsm.Controller.SetIdleTime();
}