- using MyCollections.AI.FinitStateMachine;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(menuName = "Finite State Machine/Action/SetIdleTime")]
- public class SetIdleTime : Action
- {
- public override void Run(FSM fsm) => fsm.Controller.SetIdleTime();
- }